AI Insights · Timothy · July 2025
Top 5 Hospital Games Performance on Unified Platform in the US, Q2 2025
Explore the performance trends of the top 5 hospital games in the US during Q2 2025, highlighting weekly downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top hospital games in the United States on a unified platform showcased diverse trends across downloads, revenue, and active users. Data collected by Sensor Tower provides insightful metrics for each game.
Happy Hospital®: ASMR Game from DragonPlus experienced a declining trend in weekly revenue, starting from $94K at the beginning of April and ending at approximately $66K by the end of June. Downloads also saw a decline, beginning at 20.2K and dropping to 9.4K. However, the game maintained a substantial number of active users, fluctuating between 351K and 106K.
Happy Clinic: Hospital Game, published by Nordcurrent UAB, showed a steady decrease in weekly revenue, beginning at $44.6K and tapering off to $32.9K. Downloads were fairly stable, with a slight increase towards the end of the quarter, peaking at 4.2K. Weekly active users remained consistent, ranging between 33K and 26K.
Match Frenzy™ by JOYPLAY PTE.LTD. had no new downloads during this period, yet it still generated revenue starting from $32.3K and closing at $26K. Active users increased from 2.4K to 5.5K over the quarter.
Happy ASMR Hospital from Smart Fun Limited saw a dip in weekly revenue, beginning at $27.9K and ending at $21.6K. Downloads declined significantly, starting at 2.2K and dropping to 554. Despite this, active users fluctuated but ended slightly higher at 10.8K.
Finally, EMERGENCY HQ: firefighter game by Promotion Software GmbH demonstrated an increase in revenue, climbing from $18.5K at the start of April to $26.2K by June's end. Downloads remained steady, hovering around 3.3K to 4.5K. The game maintained a consistent active user base, between 5K and 6.7K.
These insights from Sensor Tower highlight the varied performance of hospital-themed games in the US during Q2 2025, offering a glimpse into user engagement and financial trends across the industry.